Beyond the Stamina Bar: How The Relic: First Guardian Is Redefining the Action RPG
The Relic: First Guardian is set to shake up some of the Souls like tropes from South Korean developer Project Cloud Games. Darkest of the dark fantasy game, this one takes a fresh approach to action RPG combat by removing stamina cost on attacks and enabling players to use Relic artifacts to boost attack power.
By Shujaat Ahmed · · 4 min read
For almost a decade, the dark fantasy RPG genre has been following a similar pattern. We've gotten used to the idea of our stamina running down after each swing of the sword, grinding mob spawns to get some Strength and having to watch our Magic carefully. The Relic: First Guardian is South Korean developer Project Cloud Games challenging those genre tropes.
The new title will remove the notion of traditional stat based leveling and redesign stamina in combat to give the game a more The Witcher feel while also following a high speed action sandbox style.
Mechanics That Prioritize Aggression
In the majority of Souls like games, fighting is a delicate dance of restraint. You strike once or twice and watch your green bar until it is filled up and then step back. The Relic: First Guardian presents the opposite scenario: Stamina can only be used for defense, such as blocking and dodging.
You do not lose any stamina in the course of your attacks or your weapon skills. The game doesn't punish player momentum, it promotes continual pressure to play offense, allowing boss encounters to become continuous and rhythmic duels. Magic is not a resource pool; you will not need to spend time adjusting menus or looking for mana items, but will spend more time on executing the high impact spells.
Progression Without the Grind
The most ambitious thing I've ever done in The Relic was getting rid of levels and points, and that's not just arbitrary points.The biggest thing that I've done in The Relic is removing the levels and just random points. You didn't gain strength by killing a thousand low level skeletons, your strength is just down to what you find and equip as you explore the world.
Over seventy different Relics heralds of the memory and emotions of those who once dwelled in the fallen Arsilthus shape character growth. These pieces change the way your skills perform, and they'll also change the tempo of combat, so you can change your playstyle on the fly with the specific encounters you're up against, as opposed to having to make a class build.
Weapons as Living Legends
In contrast to many swords being just slightly different versions of the same sword, each makes a single named artifact linked to the lore of Arsilthus is found in the game.
The skill tree for each weapon type is branched and has two sides to it, and alters the nature of the weapon. A battle staff can be crafted into a blistering melee weapon on one end or it can be focussed into a ranged battle catalyst weapon at the other end allowing you to play like a battlemage. This feature provides each of the armory items a true personality, and transforms the hunt for gears into a walk through world history instead of just finding more numbers.
The Verdict on Arsilthus
Featuring a maximum of eighty Asian inspired, tragic bosses, and a semi open world with its linearity concealed within natural, sprawling landscapes, The Relic: First Guardian promises to be one of the most refreshing dark fantasy games of late 2026. It celebrates the spirit and spirit of RPG gaming without the awkward micro management elements that can bog it down.
Tags: action RPG gaming news The Relic First Guardian Project Cloud Games Dark Fantasy RPG Souls like Games Upcoming PC Games 2026 Video Game Review
Written by Shujaat Ahmed
Shujaat Ahmed is the founder and editor of Door To Gaming. A lifelong gamer, he writes about the games, hardware, and industry news he cannot stop thinking about.